Update on Strategy, and call for in-world meeting!

Posted in Second Life Blog, philip_linden, update by Admin @ Jul 17, 2010 - Comments (0)

Hi Everyone,

It's been just over 3 weeks now since my return as  CEO, and I think I've gotten up to speed enough to begin communicating  with you in a useful way.   This post is an update on what we are doing,  and also to announce an in-world meeting where I'll extend on the  thoughts in this post, as well as answer as many question as possible.    Beyond the contents of this message and meeting, I hope to revitalize a  frank and timely exchange between the company and the Second Life  community.  You can expect additional posts from us in the coming weeks  expanding these focus areas to more specific projects.  This is a time  of great change for us:  a downsizing and restructuring of the company, a  change in executive leadership, and big changes to our strategic  planning and directions.

When I spoke at the seventh-birthday celebration, I said how we  needed to 'tear down the walls' that broadly keep more people from  getting into and using Second Life.  We have created together (both  Linden Lab and the many of you who create content and experiences) an  amazing shared experience which at it's best is a breathtaking social,  creative, educational, and entrepreneurial platform.  But we've gotten  ahead of ourselves.  We still have a lot of hard work to do to make this  experience accessible to a majority of people.  At a very high level,  we're slowing down work that we think we've started too early or in the  wrong order, and refocusing our team and projects on improving the basic  features which impact all users and which are essential to the  operation of Second Life.  Additionally we will focus on faster  iteration with more input from the community, as well as greatly growing  the virtual marketplace.

Here are some more details on the current state of that planning  process:

Inside the Lab, we've been using the expression 'back to  basics', to capture refocusing our efforts to re-examine, repair, and  where necessary, re-design the basic experiences and systems that are at  the core of the Second Life experience.   First on the list should be a  big attack on lag and crashes, clearly things that very negatively  impact all users.  We are looking at 'lag' broadly to encompass things  like chat failures and delays, frame rates, and scene and object loading  delays.  Beyond performance and crashes, wherever possible we will make  the basic user experiences (like getting clothes on, communicating, or  your first few sessions as a new user) faster, easier, and more fun.

Next,  we've been looking at how we need to more rapidly improve and innovate  Second Life to re-capture and sustain the technology leadership position  that got us to where we are today, and is vital to scaling the virtual  world experience to maturity.  In creating Second Life, we've solved  some very hard problems across a number of different areas, and few  people have been able to copy us.  We need to get back to being the  first to invent and deliver the solutions that evolve virtual worlds -  we are still at the very beginning of a huge market.  That's a lot of  different work, but in the short term you can expect to see greatly  shortened release cycles across all our systems and a focus on rapid  iteration with lots of community feedback as a first result of those  efforts.   The other key short term goal is to very rapidly make Viewer  2.x the best and most widely-used Second Life viewer.  We are unifying  efforts across the lab to make this viewer both the best-performing and  the most functionally capable for all different users, as well as  hopefully becoming the underlying codebase for lots of  third party  development.

We've also identified the virtual content (both goods and  services) marketplace as a key longer-term area of focus as well as the  key metric for our collective success.  There are 10's of thousands of  entrepreneurs, creators, and merchants working together inside Second  Life that have already created what is easily the world's largest market  for virtual items and experiences, with around $600M expected in total  volume in 2010.   We're going to redirect efforts to improve and grow  that market as quickly as possible.  Making content and experience  creators more successful is what ultimately drives the growth of Second  Life.   Optimizing from end-to-end the process of searching for, trying,  buying, and using virtual goods will be our first focus here.

We will make every effort to deliver visible and continuous  improvements in these three areas over the remainder of the year.  The  shift to shorter cycles with smaller deliverables  should allow better  community involvement and feedback.  We will make our changes, develop  code, and discuss plans in the open.  Before the end of July, we will  also hold an in-world gathering where we can  talk more about these  plans and take questions. More details about how  we can best  get a big group together and talking will be coming in  another post.

As a final note, I would note that we are not planning to change  Second Life to exclude any categories of users.  Our restructuring  messaging around 'consumers' and 'web' versions of Second Life seemed to  mistakenly suggest to some that we plan to more narrowly focus the  experience on a specific demographic or use model.  We aren't.  We are  reducing efforts across the board that in our opinion are being done in  the wrong order, but those resources will re-focus on creating a single  effective system that is better for all categories of user.  We believe  we first need to improve and complete the core experiences that drive  Second Life, before we dive into how to customize it for different  markets.

In closing, I'd like to thank the SL community,  and in particular  those people who sent me the many heart-warming email messages of  support that I've received since returning.  They have been both a  direct contribution to these plans, and also a way to keep a smile on my  face in these tough but exciting times.  If you have thoughts about  Second Life that you want to share with me, please keep those emails  coming.  I can't say that I can read or respond to everything, but I  have gotten great value from many of the well-written thoughts I've  received.

Second Life Marketplace Beta is Live!

Be one of the first to check out the new look and feel of our completely  redesigned web-based shopping experience for Second Life, Second Life Marketplace Beta.  To learn more about what has gone into this launch, read the Second Life Marketplace Beta announcement.  While we are testing the new  marketplace in these early days, Xstreet SL will remain up and running  to ensure that shopping can continue if we run into any kinks.

No  Commission Fees for Two Weeks

As a thank you to all of the merchants who provided feedback to help in the design of the new  marketplace, as a show of appreciation for the work put into converting listings over to the new marketplace, and as an incentive for merchants to send some of their customer base over to try the new marketplace in  these early days, we have decided to remove commission fees on sales for the first two weeks that the SL Marketplace Beta is live (June 30th  through July 14th).  After the two weeks are up, we will reintroduce the  commission fee, so take advantage of it now and get your listings into  shape if you haven't already.  Visit the SL Marketplace Help Pages for more information.

How can Merchants Prepare for the Beta?
Learn about what promotional assets you need for your store, setting your migration preferences to manage your times while we maintain two online stores, and other information on getting started in the new Marketplace on the SL Marketplace Help Pages.

Thank  you to our Residents
We could not have done it without our  Residents. XstreetSL was originally created by a Second Life Resident  for the community and we would like to thank all of the merchants who  helped us in early merchant roundtables, by alpha-testing the first  builds, and by providing feedback as users of the marketplace prior to  the public beta.
   
Looking Forward
The new  marketplace is a significant step forward, but it is only the beginning. The Commerce Team is excited to have this new ecommerce platform as a foundation for future improvements and features. We look forward to working together and creating the best experience we can for our  Residents. As always, let us know your thoughts by "Joining the Discussion" and tweet your thoughts using the hashtag #slmarketplace.


Sincerely,
The Commerce Team

Quick Links:
SL Marketplace Help Pages

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Unexpected Collaborations: Second Life’s 7th Birthday Party Starts Monday!

Craving birthday cake? Get ready to celebrate Second Life's seventh birthday party, otherwise known as SL7B!

The SL7B celebration begins on Monday, June 21 at 10:00am PDT and runs through Sunday, June 27, spanning 21 regions with over 700 contributors, over 300 exhibits, and over 200 live performers and speakers (including special speeches from Philip and M Linden). SL7B is a showcase for the art, innovations, and ingenuity of all Second Life Residents.

The regions will remain open through July 3 for people to enjoy, but the live entertainment ends on June 27—so be sure to stop by SL7B next week to get your fill of the amazing experiences that this event has to offer.

What can you expect? The unexpected, of course.

This year's theme is "Unexpected Collaborations," a celebration of that which is only possible through our virtual world. While the event is sponsored by Linden Lab, it's really an unexpected collaboration of its own—the fruit of the collective labors of exhibitors, volunteers, and Lindens.

The gates open on Monday at 10:00am PDT, but we'll be kicking things off officially with Philip, who will be joining us at the Main Stage on Monday at 11:00. Second Life will be seven years old on Wednesday, June 23—and M will be joining us for cake and birthday wishes at 9:00am PDT on the Main Stage.

Check out the Second Life Destination Guide and the SL7B Resident Blog for daily updates. For more information about the theme and the history of this annual event, please take a look at the SL7B Wiki pages. And to get yourself amped up to celebrate, take a look at the machinima teaser by Toxic Menges.

Many thanks to the wonderful exhibitors and volunteers who are making this happen!

See you inworld!

Announcing the WINNER of the 2010 Linden Prize

Posted in Second Life Blog, community, lindenprize by Admin @ Jun 1, 2010 - Comments (0)

Congratulations to Agent Heliosense and the The Tech Virtual Museum Workshop, the winner of the 2nd annual Linden Prize.

The Tech Virtual launched in 2007 with the mission of bringing faster and more collaborative exhibit development to museums worldwide using an online platform. Last year, the core concept of Tech Virtual was extended beyond prototype exhibits to virtually prototyping an entire museum gallery and share that with stakeholders such as administrators, curators, exhibit designers, and sponsors. In 2010, The Tech Virtual began to prototype and test a new and participatory exhibition, called Expolab, to institutions such as Citilab Cornella, the Science Centre Singapore, the Lemelson Center for the Study of Invention and Innovation at the National Museum of American History who built a Places of Invention. The Tech Virtual has gone beyond the "virtual museum" concept  into one in which the virtual exhibits become a precursor of the real construction. These are results that those in both the virtual and real worlds can experience and appreciate--a core requirement for the Linden Prize.

Summaries of Tech Virtual, and each of the finalists, were provided throughout the last 11 days, and can be found on May 21st blog post announcing the top ten finalists. And, each finalist was highlighted throughout the past few days with videos, filmed by TreetTV. You can find all the videos on the Second Life YouTube channel.

To see a video of The Tech Virtual Musem, click here. To visit The Tech Virtual Museum, click this SLurl or browse our special Destination Guide that includes brief descriptions and all SLurls for all ten of the Linden Prize finalists.

Congratulations to The Tech Virtual Museum Workshop and all of the 2010 Linden Prize Finalists.

A Step Forward for Second Life Search

Posted in Events, Second Life Blog, find, gsa, search by Admin @ May 25, 2010 - Comments (0)

Today, we wanted to update you on the status of Search and what we're doing to make it a more accurate and powerful Second Life tool. As many of you are aware, we have had some challenges with Search, particularly in Viewer 2. We know that many of you consider Search the most important item for us to fix and, consequently, it's a top priority for us.

Upgraded Google Search Appliances

We use the Google Search Appliance (GSA) to power most of your searches. Google's technology can crawl, index, and rank a huge amount of inworld content. With few exceptions, when you search inworld, the results you see are coming from our GSA machines. We recently upgraded from GSA 5 to the latest GSA 6 version. This change not only produces a better search experience, but it also causes some changes in search behaviour that we want to share with you.

The Impact of GSA 6

GSA 5 results were good, but not good enough. GSA 6 delivers more sophisticated relevance, scales more easily, and returns results much more rapidly, especially in serial searching and search pagination where we've seen a significant performance improvement. Second Life Search processes millions of searches every month, so query performance is something that we continually monitor and improve. It also supports multi-language relevancy tools -- a big win for our international Residents! Additionally, the new algorithms more efficiently factor in many types of "search gaming".

Due to the more sophisticated relevancy in GSA 6, search results will be more dynamic. That's a big change that will be most noticeable to those who may be accustomed to the more static search rankings from the previous version of GSA. You may already have seen that your search listing can move up and down in search results more than it did before. As the new GSA 6 boxes learn more about Second Life content, the results will settle down and become more relevant. However, you should expect that, in general, search results will still be less static.

Improvements and Fixes

As we mentioned, improving Search is a top priority.  Here are some changes that went out last week.

Improvements  include:

    • Doubling the number of results per page in Viewer and web
    • Improved update speeds for Destination Guide in Viewer 2
    • Added Destination Guide profiles to web search
    • Change to "Profile" labels in line with Viewer
    • Sorting by region name

Bug fixes include:

    • Maturity boxes auto-unchecking
    • Missing event details in Viewer
    • Unicode search failures for classifieds
    • Classifieds not triggering Viewer launch

More Improvements and Fixes Slated for June

Here are three significant issues that we're planning to address in June.

    1. We currently have a bug that can randomly cause parcels to drop from Search. Basically, when we crawl the hundreds of thousands of parcels inworld, occasionally one will have malformed data and it doesn't appear in the search index. It doesn't happen often, and when reported to us we can fix it, but clearly this is an important one to solve. We have a solution planned and will be working to push that through as soon as we can.
    1. Relevancy is currently skewing in unexpected ways due to some of the secondary data that gets associated with a particular location. We understand the problem and, whilst subtle, it's definitely not helping so we are taking steps to address this too.
    2. After launching Viewer 2, we found that events posted with deliberately inappropriate keywords were causing problems. This kind of "gaming" caused some events to dominate search results. This is why events were removed from the All tab. We'll be looking at how to best address event listings without causing search results to be unfairly skewed. For now, events can be found in the Events tab.

Also, over the next few months we'll continue to push out improvements and fixes on a regular basis. Usually, this will happen with our web releases every two weeks.

Questions? Check out the Search Guidelines

If you are having search related issues, please read the Search Guidelines before you contact support. This is important because most of the  reported search issues have actually been caused by the parcel being less relevant than a Resident expected; sometimes it's due to keyword  spamming, bot abuse, or otherwise using content to game the search rankings. Not only is gaming Search a violation of our terms of service, but increasingly it will be ineffective and may well result in a lower ranking.

We are committed to improving Search and implementing GSA 6 was a big step forward, but we also know that we have plenty of work yet to do and some significant problems to  address. We are monitoring results closely. You should begin to see some real improvement very soon. Meanwhile, we'll continue to keep you posted on our progress here in the blogs.

Announcing the Top Ten: 2010 Linden Prize Finalists

Posted in Second Life Blog, community, lindenprize by Admin @ May 21, 2010 - Comments (0)

The wait is finally over! After receiving over 130 applications in January, the field has been narrowed to ten projects that we feel exemplify the criteria of the Linden Prize. Last year, we launched this annual award program to recognize a Second Life Resident, or team, with a $10,000 USD prize for an innovative inworld project that improves the way people work, learn, and communicate in their daily lives outside of the virtual world. We recognized two projects in 2009--honored as co-winners--Studio Wikitecture and Virtual Ability. To learn more about the Linden Prize, including criteria and eligibility, check out this link and the Linden Prize FAQs.

"Many programs in Second Life have greatly enhanced and changed thousands of lives around the world and we, at Linden Lab, are not only inspired by their accomplishments, but also want to formally recognize the best-of-the-best with a Linden Prize," said Mark Kingdon (SL: M Linden), CEO of Linden Lab. "There were so many wonderful projects to choose from this year and I want to thank all of the Linden Prize applicants and congratulate the 10 finalists. Regardless of who wins, the world is a better place because of you."

Drumroll, Please
I am very pleased to present the 10 finalists for the 2010 Linden Prize, listed in alphabetical order of organization name.

1)The Power of Story: Karuna and the Uncle D Story Quest
     Submitted by: Jenaia Morane & Marty Snowpaw from the Karuna Project &Lorelei Junot from the Alliance Library System

2) The Library and Archives at NASA CoLab in Second Life
     Submitted by: Archivist Llewellyn from NASA's CoLab

3) The Nonprofit Commons in Second Life
     Submitted by: Glitteractica Cookie from Nonprofit Commons

4) Open University: A Third Place in Second Life
     Submitted by: Elsa Dickins from The Open University in Virtual Worlds

5) Play2Train
     Submitted by: Moriz Gupte from Play2Train

6) sionChicken and sionCorn
     Submitted by: Sion Zaius from Sion Labs

7) Skoolaborate: Engaging all Students for Learning
    Submitted by: Westley Streeter from Skoolaborate

8) The Tech Virtual Museum Workshop
    Submitted by: Agent Heliosense from Tech Virtual

9) Teaching, Research, Art, Architecture: The University of Western Australia (UWA)
    Submitted by: Jayjay Zifanwe from the University of Western Australia

10) Virtual Helping Hands
    Submitted by: Saxet Uralia from Virtual Helping Hands

So What's Next?

Visit this blog later today, and for the next ten days, as we launch individual posts that highlight each of the 10 finalists. Paired with short videos produced by TreetTV, the blogs will give a brief description of each project and what makes them unique. Links and SLurls will be provided so that everyone can learn more and find ways to get involved.

We will announce the winner of the 10,000 USD cash prize on June 1st and launch a special Destination Guide category that features all of the finalists.

Good luck to all the finalists and come back to read even more about the finalists!

Blondin Linden

Join us for Second Life’s 7th birthday celebration!

Linden Lab cordially invites you to celebrate Second Life's seventh birthday with us because you, our wonderful Residents, are the reason Second Life exists.

The theme of this year's birthday bash (aka SL7B) is "Unexpected Collaborations." Second Life is a social space and a creative space. One of the best parts of Second Life is how we are able to meet and collaborate with people we have never met before in a way we never would have expected.

We build together, we dance together, we create businesses together and partnerships and groups. We have clubs where friends meet regularly, art shows and fashion shows, shopping expeditions, residential sims and neighborhoods, classrooms, and role playing areas. All these are collaborative spaces, We may meet each other in Second Life and then real life, or we may never reveal our real lives to each other, but we still learn from each other. Either way, we engage in unexpected collaborations in Second Life every day.

Rejoice in our "unexpected collaborations" with us starting Monday, June 21, 2010 through Sunday, June 27, 2010. Spanning 20 sims, the festivities will take place in a verdant cityscape—a metaphor for the virtual world we have built. Our Resident and Linden builders are busily planting the trees and paving the streets. Now we need your help to make it complete!

Parcels will be available for Residents to create their own collaborative, celebratory installations throughout our city in two sizes: 512 m2 (117 prims) and 1024 m2 (234 prims).

If you're interested in participating, it's time to start thinking about your own personal unexpected collaborations in Second Life—the experiences that made you want to stay and create something new and interesting. We'd love to see you incorporate this into your build and share your stories, and ultimately we hope you'll share your vision of what you think makes Second Life worth living.

We will start accepting exhibitor applications on Wednesday, May 12. On that day, we will post a link to the application on this blog and on the Second Life Wiki. The application deadline is May 20.

We hope you'll join us for the celebration. Seven years is a long time in Second Life years, and we still have a long life ahead of us.

SL7B FAQ

Q: What are the guidelines for participating as an exhibitor?
A: The Second Life Birthday Celebration (SL7B) takes place on the main Second Life Grid and is for adults 18 years and older. The event has a General (aka PG) maturity rating, so all related rules are in effect. Exhibitors may provide landmarks to Adult regions, provided they are properly marked as Adult.

Q: What are the other rules?
A: There will be more details on the Second Life Wiki on May 12, but here are the basics that we stick to every year:

  • No megaprims are allowed at Linden-sponsored events.
  • No sales will be allowed. Free gifts (aka "freebies") and landmarks to external areas are okay.
  • No hate-oriented materials will be allowed.
  • No copyright or trademark infringement will be allowed. This includes real life or virtual name brands, logos, sounds, or graphics that aren't owned by an exhibitor.
  • Prim limits (according to plot size) will be strictly enforced.
  • Only one exhibitor spot will be allowed per Resident/group.
  • Landmarks web content, or links that are distributed must be relevant to the exhibit or exhibitor.
  • Every exhibitor and attendee must adhere to the Second Life Terms of Service and Second Life Community Standards.

Q: Is there an official inworld group that I can join to learn more?
A: You betcha! If you'd like to keep informed of the latest SL7B news, please join the Second Life Birthday group. Otherwise, please keep watching this blog and the Second Life Wiki for updates.

Q: What plot sizes are available this year to exhibitors?
A: We will offer two plot sizes:

  • 512 m2 (117 prims)
  • 1024 m2 (234 prims)

Q: Will this cost me anything?
A: Nope. It's completely free to exhibitors and attendees.

Q: Can I attend the event as a child avatar?
A: Yes. All adult Residents are welcome at the Birthday festivities, both as exhibitors and attendees. But we ask that each individual, whether participating as an exhibitor or attending as a spectator, fully comply with our General maturity rating standards. This includes not only content on display, but also avatar representation. Essentially, if you want to run around in a tiny avatar, werewolf avatar, or a park bench avatar, that's fine—as long as it adheres to our General maturity rating rules.

Q: Does this mean we can show pictures of kid avatar and adults together? What's allowed?
A: We appreciate the fact that Second Life is a diverse world that includes a great many role-play families. As long as every exhibitor adheres to our General maturity rating guidelines regarding content, there is no problem. Linden Lab and the Resident organizers reserve the right to restrict content that does not adhere to our General maturity rating.

Q: We are a war role-playing group. Can we show and/or demonstrate our weapons?
A: Exhibition of weapons crafted within Second Life is fine. Demonstrating them in a General maturity rating area, however, is not appropriate. All locations within the Birthday grid are "safe zones"—without damage enabled. As an alternative, weapons makers may provide a landmark to an external location where their role playing and weapons use can be seen in action.

Q: Am I guaranteed a plot for my planned exhibit?
A: No, unfortunately we have limited space. Our goal is to accommodate as many exhibitors as possible at SL7B within the space we are allotted. We begin accepting applications on May 12 and will notify exhibitors by June 3 if they are accepted. If we run out of space, we will keep a back-up list of applicants—so if the first round of accepted applicants do not begin building by a specified date, their plot will be given to the first name on the back-up list, and so on. Linden Lab reserves the right to decline a submission or to request changes to exhibitions that are not in compliance with our policies.

Q: I am a musician/DJ and I would like to perform. Will there be music this year?
A: Yes, we will be featuring both live performers and DJs! The application for entertainers will also be available on this blog and on the Second Life Wiki on May 12.

Zindra Expo Begins Today in Second Life

Posted in Events, Second Life Blog, adult, community, zindra by Admin @ May 7, 2010 - Comments (0)

I would like to highlight the achievements of the content creators, communities, industries, and Residents who call Zindra, or the adult area of Second Life, home.

The Zindra Community, dedicated to adult activities in Second Life, and Linden Lab, are proud to announce that  the first Zindra Expo, a showcase of adult content, lifestyles and role play, begins today and runs through May 14th. Come visit this SLurl anytime during the week to catch live performances, participate in contests, walk around the merchant displays, take classes, or listen to panel discussions.  Celebrity guests include Abramelin Wolfe, an SL Business Innovator; Mistriss Vought, Femdom Author; and Kyra Roxan, Artist and Sculptor. For more information on the conference, visit the Zindra Community webpage.

The Zindra Community isn't the only Zindra-focused group in Second Life. Just last week, the Zindra Alliance hosted a similar event called 'Zindra Unzipped.' Join these communities, on Facebook to learn more about upcoming events and activities from both Zindra groups!

To access adult rated land, your account needs  to be 18+ verified and your maturity settings will need to be set at Adult.

APRIL SHOWERS GRIDWIDE HUNT – HINTS

Posted in Events, Front page, Temptations Club News by Gomez Bracken @ Apr 2, 2010 - Comments (0)

Hopefully you are enjoying the April Showers Hunt by now. Some of the vendors have hidden the drops really well, so to help you find them, we have a list of “hints” for you!

Updated – 03 April 2010 09:50 SLT

1. “Come on in, just remember to duck, it could drop at any moment”

2. No hint needed.

3. “It’s Comfortable”

4. “4. LOOK UP LOOK DOWN RAIN BEGINS IN THE AIR AND LANDS ON THE GROUND.”

5. ” Maybe you should take interest in our group “

6. Walt Whitman – Tears.

TEARS! tears! tears!
In the night, in solitude, tears;
On the white shore dripping, dripping, suck’d in by the sand;
Tears—not a star shining—all dark and desolate;
Moist tears from the eyes of a muffled head:
—O who is that ghost?—that form in the dark, with tears?
What shapeless lump is that, bent, crouch’d there on the sand?
Streaming tears—sobbing tears—throes, choked with wild cries;
O storm, embodied, rising, careering, with swift steps along the beach;
O wild and dismal night storm, with wind! O belching and desperate!
O shade, so sedate and decorous by day, with calm countenance and regulated pace;
But away, at night, as you fly, none looking—O then the unloosen’d ocean,
Of tears! tears! tears!

7. “Where do april showers come from?”

8. “lag lag lag all you do is lag”

9. “It’s all in the shade of the trees”

10. Hint sign at the landing point.

11. “Hurry Inside and ut of the rain, you’ll feel much better if you sit by the fire.”

12. “After the rain comes the sun…but dont look up…this sun is down below…”

13. “fillin up a bucket”

14. “Like a broken heart I sit here.”

15. “Keep the doctor away!”

16. “Unless you write, I’ll cry!”

17. “Sun, Rain or shine You can wear me”

18. “What is she hiding?”

19. It could be a water bed

20. No hint YET

21. “When everything just seems to hard, a cuddle can really help”

22. “These boots were made for walking, right upstairs”

23. “Midnight Mania is fab, but I’m hiding round the corner to avoid being sat on”

24. No hint – This object wonders :)

25. “You must be getting tired from all that hunting, have a seat.”

26. “What a pretty picture, oohh, it has a function too, handy :)

27. “I flutter I fly I’m peacful when you cry. Now here I go floating away can you catch me before I fly away”

28. No hint needed.

29. “Look right below”

30. “You might check out our other departments…”

31. “dont mind me, im just admiring the swimwear ;)

32. “This holly isn’t just for Christmas”

33. “talk a walk around look high look low for your rain drop. As you are walking about look for a ring you wear around your neck and you will find the prize you seek.”

34. No hint needed – you can find me easily in the hut ;)

35. “Go see the wizard”

36. You need a bit more water for your bath!

37. “The quest is near”

38. “Water in a gear’s cogs can cause rust, even if it’s laying flat.”

39. “Remember, April showers can be good for bonsai trees.”

40. “Raindrops slide against the window down.”

41. “Just because I am plastic, doesn’t mean I can’t cry :(

42. “just look around for some nba teams”

43. “Even raindrops like it compfy.”

44. “April is a Perfect time for Picnics!”

45.”APRIL SHOWERS BRING MAY FLOWERS, THE CALENDAR SAYS MOTHER’S DAY IS COMING SOON!!!”

46. “Take a seat…”

47. “When you touchdown, It’ll be on friday”

48. “Look up hunters”

49. “Somewhere in the darkest depths of the castle, where you may NOT want to find yourself, the brave shall get what they seek.”

50. The drop is at bottom right of the Aletta vendor, second floor upstairs.
I made it quite small, hope this is ok. If not, please let me know.

51. “you’ll have URNed this one”

52. “Look for a bird on the wall, but stay on the ground.”

53. “Look for the water drop! Gather precious water to give life”

54. “Look for the desk and open it……..”

55. “April showers this way so grab your galoshes!”

56. “”work single not in groups”

57. “Raindrops on roses are a few of my favorite things.”

58. No hint YET!

59. “wonder if its soon Midnight are there rules for that?”

60. No hint YET!

61. “Radars lie…. :-)

62. “Look for the “Wild Girl” on the Gallery Level and you’ll find your raindrop.”

63. “Upper Floor Legs”

64. “Look up.”

65. “this flowing water is not enough for a shower”

66.”Look up and take another little piece of my heart.”

67. No hint YET!

68. “Alicia is watching over me”

69. “Maybe the rabbits know.”

70. “Quick, go find water”

71. No hint YET!

72. No hint YET!

73. “raindrop on the sunrise”

74. “an angel is watching over”

75. “a warm toasty spot to be”

76. “Don’t mix too much water with the paint”

77. “Latex is a good way to keep dry if the roof is leaking.”

78. “”oh no! we have a leak!….quick! get a bucket!!”

79. ” Nearly there, the final one and the glory is yours. The last step to completeing the hole hunt!”

Good Luck everyone and if you need help inworld, please IM Titania Bracken or Gomez Bracken. Also join the “April Showers Hunt” inworld to chat with other hunters!

APRIL SHOWERS GRIDWIDE HUNT

Posted in Events, Front page, Temptations Club News by Admin @ Feb 19, 2010 - Comments (0)

aprilshower.jpg

This is my first attempt at a gridwide hunt so bear with me :)   We have held lots of sim hunts but not taken it as far as the grid. 

April Showers Hunt will take place from Friday 2nd April until Friday 30th April.

Object to be found is a simple, single raindrop.

I would appreciate gifts to be related to rain, weather etc IF possible, but not important.  As long as the gifts are your own creation and not reseller items.  Please also make items either unisex or offer 2 prizes, one female and one male.  Hunt locations will be listed on a first come first served basis.

This gridwide hunt WILL have some locations on Adult sims.  However, the only way I can see round this if hunters are not age verified is pass the next LM on if asked in group IM or post blog details which will have LMs.  I just don’t want adult sims, especially Zindra locations, to be missing out.  The fun is in the hunt, so everyone should be included.

The hunt group is April Showers Hunt, it is open entry or just IM Titania Bracken or smudge Boucher for an invite.  The group is for vendors AND hunters to cut down on groups.

Rules, vendors and locations will be posted here shortly.  Please note this is an adult site.

Applications are required to put the following details on a notecard and forward it to Titania Bracken, titled – April Showers Hunt – YOUR NAME.

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April Showers Hunt Application.

Name:

Store Name:

Store LM:
(Please state if it is on an adult sim)

Store SLURL:

Store Logo: 
(we may post a few logos on the blog site, drop a logo here if you want yours shown on the site)

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Applications will be accepted until 26th March 2010.
Any queries should be directed to Titania Bracken or Gomez Bracken.

Thanks